{"id":1025,"date":"2011-11-01T10:24:53","date_gmt":"2011-11-01T14:24:53","guid":{"rendered":"http:\/\/jasonbassford.com\/?p=1025"},"modified":"2021-11-12T20:11:30","modified_gmt":"2021-11-13T01:11:30","slug":"the-witcher-2","status":"publish","type":"post","link":"https:\/\/www.jasonbassford.com\/index.php\/2011\/11\/01\/the-witcher-2\/","title":{"rendered":"The Witcher 2."},"content":{"rendered":"<p>For several years, I was addicted to a computer game called <a href=\"http:\/\/www.thewitcher.com\/\">The Witcher<\/a>.  It was a great first person fantasy game with real time combat, good puzzles, and a very good, and in depth, virtual world that lent itself to exploration and character interaction.  Michelle would come into the study and say, &#8220;Oh, Fabio,&#8221; because of the long hair of the protagonist.  I&#8217;m pretty sure that I&#8217;ve played through it about 5 times now, only the first time having no idea about anything in the game other than what I discovered as I went.  (On subsequent playing I had read about all of the things I&#8217;d missed and made sure to do things right.)<\/p>\n<p>I was excited when The Witcher 2 came out because, by all accounts, it was just like the first one but a lot better.  I&#8217;ve only just started to play it but I&#8217;m already disappointed.  I just can&#8217;t get used to the new interface.  It&#8217;s just difficult to use.  This is not because I have a poor video card and am simply having problems with the game being slow on my system &#8211; rather, I just don&#8217;t like the new interface elements.  It&#8217;s not only different (and in a bad way) from The Witcher, it&#8217;s also different from almost every other &#8220;first person shooter&#8221; game I&#8217;ve played.  I shouldn&#8217;t have to fight with manipulating mouse, keyboard, and onscreen elements &#8211; I should end up immersed in the game itself, and not even really be aware of the fact that I&#8217;m &#8220;controlling&#8221; things.  Yet, that&#8217;s not the case with The Witcher 2.  Instead, I end up cursing at the game mechanics the entire time I&#8217;m playing it, and I don&#8217;t really look forward to sitting down and seeing what happens next because I know that I&#8217;m not going to have a good experience.<\/p>\n<p>I even have problems with the simple visuals.  I&#8217;ve read a lot of reviews about how stunning the game is. Being constantly distracted by having to fight with the game engine aside, I haven&#8217;t even really found that to be the case.  One of the problems is the lighting.  Either everything is too dark &#8211; even in mid-day it doesn&#8217;t seem as if there&#8217;s enough light &#8211; or, if I turn up the brightness, it&#8217;s too bright and details get lost in glare that&#8217;s been introduced.<\/p>\n<p>As of this moment, if I were to give the original game a score of 10, I&#8217;d have to give this game a score of 6 &#8211; and that&#8217;s if I&#8217;m being generous.  I&#8217;m actually quite amazed that I haven&#8217;t read a single negative review in line with what I&#8217;ve experienced.  A lot of people mention problems with the menu system.  Personally, it doesn&#8217;t bother me.  (Even though the mouse pointer is far too slow when navigating the menus.  Not when actually playing mind you, just when using the menus. I find this very odd and, frankly, rather surprising as something as simple as that should never happen.  I&#8217;ve tried several suggestions to fix this, all to no avail.)  For me, it&#8217;s the actual game play, and not menu system navigation, that&#8217;s important.  Strangely, nobody in their reviews mentioned the problems that I&#8217;ve had.  The game is fast and responsive &#8211; it&#8217;s just &#8230; &#8220;klunky&#8221; (for lack of a better word) and hard to control.  I spend far too much time correcting what I&#8217;ve done and trying to point at the right thing, or go to the right place.  The difference between the original game and this one is like night and day, and I wish that I could have the old game engine back &#8211; although with the game design changes (such as new combat mechanics, etc.) that have been made in the sequel.<\/p>\n<p>I&#8217;m really hoping that it will grow on me, but I&#8217;m afraid it won&#8217;t.<\/p>\n<p>Another game that intrigues me is the upcoming <a href=\"http:\/\/www.grimrock.net\/\">Legend of Grimrock<\/a>.  I stumbled upon it when looking at a review of <a href=\"http:\/\/www.minecraft.net\/\">Minecraft<\/a> &#8211; also an interesting game, but not one that&#8217;s to my personal taste. LoG seems like something very simple and fun.  Perhaps just the thing for me to get over my disappointment with The Witcher 2.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>For several years, I was addicted to a computer game called The Witcher. It was a great first person fantasy game with real time combat, good puzzles, and a very good, and in depth, virtual world that lent itself to exploration and character interaction. Michelle would come into the study and say, &#8220;Oh, Fabio,&#8221; because &#8230;<\/p>\n<p><a href=\"https:\/\/www.jasonbassford.com\/index.php\/2011\/11\/01\/the-witcher-2\/\" class=\"more-link\">Continue reading &lsquo;The Witcher 2.&rsquo; &raquo;<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-1025","post","type-post","status-publish","format-standard","hentry","category-general"],"_links":{"self":[{"href":"https:\/\/www.jasonbassford.com\/index.php\/wp-json\/wp\/v2\/posts\/1025"}],"collection":[{"href":"https:\/\/www.jasonbassford.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.jasonbassford.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.jasonbassford.com\/index.php\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.jasonbassford.com\/index.php\/wp-json\/wp\/v2\/comments?post=1025"}],"version-history":[{"count":0,"href":"https:\/\/www.jasonbassford.com\/index.php\/wp-json\/wp\/v2\/posts\/1025\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.jasonbassford.com\/index.php\/wp-json\/wp\/v2\/media?parent=1025"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.jasonbassford.com\/index.php\/wp-json\/wp\/v2\/categories?post=1025"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.jasonbassford.com\/index.php\/wp-json\/wp\/v2\/tags?post=1025"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}